The aim of the sixth day of the Erasmus+ project “Digital Uplift” was to remind about the importance of gamification and the possibilities of using different games in the learning process, to search and discuss the web pages and apps that would be most useful, as well as to create new games in groups for the other participants. In the second part of the day, the young people created a 30-minute lesson on topics chosen by themselves, which they will lead to local students, using all the information and teaching methods obtained during the project. Representatives of Armenia and Georgia took care of the morning activities and ice-breakers.
The fifth cultural evening was hosted by Greece.
Detailed information about the project HERE.
➡️ The project is implemented in cooperation with the Agency for International Programs for Youth Republic of Latvia.
🇪🇺 Project “Digital Uplift” funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.