Project “Digital Uplift” (Erasmus+)

Digital Uplift ” is a youth exchange designed to address the challenges faced byyoung people in today’s rapidly changing world. It recognizes that traditionallearning methods often lack engagement and fail to motivate young individuals.To solve this, the project introduces gamification and game-based learning asinnovative approaches to education.

The main objective of the youth exchange program “Digital Uplift ” is to tackle several key issuesamong young individuals. These issues include a lack of practical skills, limitedengagement in civic activities and lack awareness of the benefits associatedwith Gamification and game-based learning.

Aims to reach the main objective:

  • Raise awareness, share best practices and explain gamification and digital/game-based learning principles.
  • Understand the importance, components and knowledge aboutgamification and digital/game-based learning through non-formalteaching methods.
  • Encourage youth engagement in digital/games, educating them onintegration and activity creation.
  • Promote youth participation in international initiatives and new gamification and digital/game-based learning approaches.
  • Promote Erasmus+ opportunities.
  • Define gamification and digital game-based learning.

Project activities: youth exchange in Kobuleti, Georgia from April 10 – 19, 2024
Target group: 36 participants, including 5 young people aged 18-30 and 1 group leader without age limit, representing a partner organization
Project programme: Erasmus+
Call: 2023
Project identification number: 2023-3-LV02-KA152-YOU-000179008
Project duration: 12 months, January 1, 2024 – December 31, 2024
Project partners:
Coordinator – BK-95, Latvia 🇱🇻
Partners – Youth Center of Georgia, Georgia 🇬🇪, Youth Without Barriers, Netherlands 🇳🇱, Creative Youth, Armenia 🇦🇲, Patras Youth Club, Greece 🇬🇷, AMA Events, Romania 🇷🇴.

➡️ The project is implemented in cooperation with the Agency for International Programs for Youth Republic of Latvia.

🇪🇺 Project “Digital Uplift” funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.